Primary attribute[edit | edit source]
Every hero has a primary attribute, which controls his or
her attack damage. Every point in their primary attribute adds 1 point of
damage to their attacks, and any bonus to a hero's primary attribute will
affect that hero's attack damage. Usually, a hero's primary attribute will
determine how he or she is played. For example, intelligence heroes are
typically more dependent on abilities. A hero's primary attribute typically
grows faster than the other two attributes.
Strength[edit | edit source]
Main Article: Strength
Strength is a measure of a hero's toughness and endurance.
Strength determines a hero's maximum health and health regeneration. Heroes
with strength as their primary attribute can be hard to kill, so they will
often take initiator and tank roles, initiating fights and taking most of the
damage from enemy attacks.
Every point in strength increases maximum health by 19.
Every point in strength increases health regeneration by
0.03 HP per second.
If strength is a hero's primary attribute, every point in
strength increases his or her attack damage by 1.
Agility[edit | edit source]
Main Article: Agility
Agility is a measure of a hero's swiftness and dexterity.
Agility determines a hero's armor and attack speed. Heroes with agility as
their primary attribute tend to be more dependent on their auto-attacks and
items, and are usually capable of falling back on their abilities in a pinch.
Agility heroes often take carry and Gank roles.
Every point in agility increases a hero's armor by 0.14
(meaning that 7 is needed to get 1 armor).
Every point in agility increases a hero's attack speed by 1.
If agility is a hero's primary attribute, every point in
agility increases his or her attack damage by 1.
Intelligence[edit | edit source]
Main Article: Intelligence
Intelligence is a measure of a hero's wit and wisdom.
Intelligence determines a hero's maximum mana and mana regeneration. Heroes
with intelligence as their primary attribute tend to rely on their abilities to
deal damage or help others. Intelligence heroes often take support, gank, and
pusher roles.
Every point in intelligence increases a hero's maximum Mana
by 13.
Every point in intelligence increases a hero's mana
regeneration by 0.04 mana per second.
If intelligence is a hero's primary attribute, every point
in intelligence increases his or her attack damage by 1.
A screenshot showing the ability Attribute Bonus
Upon gaining a level, a hero may choose to gain a level in
Attribute Bonus instead of another ability.
Attribute Bonus[edit | edit source]
Also known as stats, is a passive ability possessed by every
hero except Invoker. Each additional level of Attribute Bonus increases all
attributes—strength, agility, and intelligence—by 2. Attribute Bonus is
distinct from the automatic attribute increases gained by every hero at every
level. Just like regular abilities, heroes can place a new ability point in
Attribute Bonus at every odd level. Attribute Bonus can be leveled a maximum of
10 times, at levels 1 / 3 / 5 / 7 / 9 / 11 / 13 / 15 / 17 / 19.
Attribute Bonus is a convenient way to compensate for a
hero's early-game weakness without filling inventory space. For example, Wraith
King and Sven have very low intelligence, so they often take a few early levels
of Attribute Bonus to improve their mana pool.
Adding one level to Attribute Bonus is functionally
equivalent to having a Circlet or two Iron Branches.