Tuesday, 8 September 2015

Attributes Of Heroes



Primary attribute[edit | edit source]
Every hero has a primary attribute, which controls his or her attack damage. Every point in their primary attribute adds 1 point of damage to their attacks, and any bonus to a hero's primary attribute will affect that hero's attack damage. Usually, a hero's primary attribute will determine how he or she is played. For example, intelligence heroes are typically more dependent on abilities. A hero's primary attribute typically grows faster than the other two attributes.

Strength[edit | edit source]
Main Article: Strength
Strength is a measure of a hero's toughness and endurance. Strength determines a hero's maximum health and health regeneration. Heroes with strength as their primary attribute can be hard to kill, so they will often take initiator and tank roles, initiating fights and taking most of the damage from enemy attacks.

Every point in strength increases maximum health by 19.
Every point in strength increases health regeneration by 0.03 HP per second.
If strength is a hero's primary attribute, every point in strength increases his or her attack damage by 1.
Agility[edit | edit source]
Main Article: Agility
Agility is a measure of a hero's swiftness and dexterity. Agility determines a hero's armor and attack speed. Heroes with agility as their primary attribute tend to be more dependent on their auto-attacks and items, and are usually capable of falling back on their abilities in a pinch. Agility heroes often take carry and Gank roles.

Every point in agility increases a hero's armor by 0.14 (meaning that 7 is needed to get 1 armor).
Every point in agility increases a hero's attack speed by 1.
If agility is a hero's primary attribute, every point in agility increases his or her attack damage by 1.
Intelligence[edit | edit source]
Main Article: Intelligence
Intelligence is a measure of a hero's wit and wisdom. Intelligence determines a hero's maximum mana and mana regeneration. Heroes with intelligence as their primary attribute tend to rely on their abilities to deal damage or help others. Intelligence heroes often take support, gank, and pusher roles.

Every point in intelligence increases a hero's maximum Mana by 13.
Every point in intelligence increases a hero's mana regeneration by 0.04 mana per second.
If intelligence is a hero's primary attribute, every point in intelligence increases his or her attack damage by 1.
A screenshot showing the ability Attribute Bonus

Upon gaining a level, a hero may choose to gain a level in Attribute Bonus instead of another ability.
Attribute Bonus[edit | edit source]
Also known as stats, is a passive ability possessed by every hero except Invoker. Each additional level of Attribute Bonus increases all attributes—strength, agility, and intelligence—by 2. Attribute Bonus is distinct from the automatic attribute increases gained by every hero at every level. Just like regular abilities, heroes can place a new ability point in Attribute Bonus at every odd level. Attribute Bonus can be leveled a maximum of 10 times, at levels 1 / 3 / 5 / 7 / 9 / 11 / 13 / 15 / 17 / 19.

Attribute Bonus is a convenient way to compensate for a hero's early-game weakness without filling inventory space. For example, Wraith King and Sven have very low intelligence, so they often take a few early levels of Attribute Bonus to improve their mana pool.

Adding one level to Attribute Bonus is functionally equivalent to having a Circlet or two Iron Branches.

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